About Vidonsen

Vidonsen is a multiplayer text adventure engine which tracks gamestate among participants. Many AI driven adventures there is no fear of losing the game because the engine itself accepts anything. Hitpoints in these types of systems are essentially ethereal and have very little meaning. I have played some games and noticed stats can be manipulated and changed at will.

"I summon a gundam to fight the dragon"

Without rules or contraints, statements like this are allowed. This affects the immersion process of the game. AI in Vidonsen is limited to parse basic text input and to keep the player on course to proceed to the next stage.

"Why don't I just do this myself on chatGPT?"

The difference is gamestate. In Vidonsen, the gamestate is tracked and shared among participants. This allows for a shared experience by everyone. Imagine needing a key to pass a gate but only one person has it. But that person is locked in a prison. It would require a team effort to find and free that person. Simply prompting chatGPT would not be able to replicate this type of experience.

User Stats

Currently, hitpoints, gold, and experience are tracked for each user. These stats will play a significant role in future quests and difficulty levels. Managing these stats effectively will be crucial for success in the game. This information is separted from AI and is stored in cache. This prevents hallucinations and mutations that can occur from AI.

Monsters

Another addition we added are random agents that attack the users to keep the game exciting. Remember playing Zork and hearing the creeping monster approaching? We added one step of reality and have the monster as an agent that will randomly spawn into the room. The monster can injure the players and would require healing from other players qualified to apply healing.

Scenes

A visual representation of the world is projected to the user as each stage is accomplished. This helps in the immersion and gives the players the option to explore with describing the entire world in text.

Quest construction set... (coming soon)

A UI will be available to users to create their own content and publish to the community. These adventures will be natively multiplayer and have their own dedicated agent.